Mobile Application: Learning Basic Mathematics Operation using Augmented Reality

  • Nur Hasni Nasrudin
  • Mohamad Harith Azfar Mohamad Hatta
  • Anis Zafirah Azmi Mrs.
  • Rosida Ahmad Junid


At school, students must learn mathematics not only as a formality to participate in exams, but also to use their mathematical knowledge to solve problems in their daily lives. When students deal with numerical information, they tend to have a negative feeling or fear, and this is known as mathematical anxiety. The aim of the project is to develop a mobile application that integrates augmented reality technology into mathematical education and to evaluate the technological acceptance of the mobile application. This mobile app is reviewed and tested by 23 end users, most of whom are educators and parents. The technique to achieve the objective is to use the Acceptance Model Questionnaire (TAM). In the technology acceptance model there are three sections that are perceived as useful, user-friendly and intended for use. Based on the results, it can be concluded that the three technology acceptance sections are acceptable and that educators and parents are satisfied with it. For future work, the research recommends adding a variety of exercises with diversifying forms of questions with answers in the mobile application. It is further recommended that the augmented reality output to implement a 3D modeling design to project a better virtual images.


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How to Cite
NASRUDIN, Nur Hasni et al. Mobile Application: Learning Basic Mathematics Operation using Augmented Reality. Mathematical Sciences and Informatics Journal, [S.l.], v. 2, n. 1, p. 9-20, may 2021. ISSN 2735-0703. Available at: <>. Date accessed: 19 may 2024. doi:

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