Immersive Technology for Heritage Culture Preservation: A Conceptualization to Visualization Framework

  • Aloysius Yapp
  • Foo Chuan Chew
  • Chia Mei Si
  • Lim Chai Kim
  • Lu Huang Chen
  • Goh Kiang Kuan

Abstract

With the speed at which technology is developing today, legacy cultural preservation is facing previously unheard-of difficulties. This study presents a new paradigm for promoting cultural heritage using immersive technology. To bolster this writing, the Nature, Technology, and Humanities Model has also been incorporated. The technique starts with a thorough conceptualization process based on the 5 W 1 H framework (Who, What, When, Where, Why, and How). It then moves through phases of research, design, and development. This framework incorporates user behaviour research to continuously improve and optimize the preservation efforts in addition to making it easier to create immersive experiences. Our framework seeks to engage and captivate modern audiences while provide a foundation for the preservation of historic culture.  

References

James Hutson & Piper Hutson 2024. Storytelling SpringerLink.
Anabela Marto, Alexandrino Gonçalves, Miguel Melo, Maximino Bessa 2022. A survey of multisensory VR and AR applications for cultural heritage. Computers & Graphics.
Yuting Zhou, Juanjuan Chen, Minhong Wang 2022. A meta-analytic review on incorporating virtual and augmented reality in museum learning. Educational Research Review.
Silvia Wen-Yu Lee, Ying-Tai Hsu, Kun-Hung Cheng 2022. Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity. Computers & Education.
Leow, Fui-Theng, Ch'ng, Eugene 2019. Analysing narrative engagement with immersive environments: designing audience-centric experiences for cultural heritage learning. Research gate.
Silva, P. (2015). Davis' technology acceptance model (TAM)(1989). Information seeking behavior and technology adoption: Theories and trends, 205-219.
Sin-nosuke Suzuki a, Hideyuki Kanematsu b, Dana M. Barry c, Nobuyuki Ogawa d, Kuniaki Yajima e, Katsuko T Nakahira f, Tatsuya Shirai b, Masashi Kawaguchi b, Toshiro Kobayashi g, Michiko Yoshitake 2020. Virtual Experiments in Metaverse and their Applications to Collaborative Projects: The framework and its significance. Procedia Computer Science
Hee-soo Choi, Sang-heon Kim 2017. A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs. International Journal of Information Management.
Michitaka Hirose 2005. Virtual Reality Technology and Museum Exhibit. SpringerLink.
Published
2024-06-01
How to Cite
YAPP, Aloysius et al. Immersive Technology for Heritage Culture Preservation: A Conceptualization to Visualization Framework. International Journal of Business and Technology Management, [S.l.], v. 6, n. 2, p. 120-127, june 2024. ISSN 2682-7646. Available at: <https://myjms.mohe.gov.my/index.php/ijbtm/article/view/26889>. Date accessed: 23 july 2024.
Section
English Section