Innovative Application of Museum Spatial Interaction Technique

  • Zhou Yun
  • Husaini Yaacob

Abstract

In modern society, museums, as institutions for the protection and inheritance of cultural heritage, play an important role. However, with the rapid development of science and technology, the traditional museum exhibition can no longer meet people's demand for a good visiting experience. In order to attract more visitors and provide richer educational and entertainment experiences, museums began to actively explore innovative applications of spatial interaction technique. Spatial interaction technique refers to the combination of computer science, human-computer interaction technique and sensor technology, which integrates digital information into physical space and breaks the limitation of traditional two-dimensional interface. In the museum, spatial interaction technique can bring interactive, immersive and personalized visiting experience to visitors through augmented reality, virtual reality, gesture recognition and voice recognition.  This paper discusses the innovative application of museum spatial interaction technique, and explore its effectiveness in improving the visiting experience and educational effect through empirical research.

References

Chang Juke. (2018). A Preliminary Discussion on the New Media Art Form and Its Aesthetic Significance. Nanjing University.
Chen Xinqi. (2017). Digital Media Art Research in Display design. Art education research.
Cui Jin and Zhang Wen. (2017). Digital interactive display art. People’s Daily Press House.
Devine, C., and Tarr, M. (2019). The digital layer in the museum experience. In Museums and Digital Culture (pp. 295-307). Springer, Cham.
Jun. (2019). Development of information visualization design in the context of new media. Western Radio and Television. (pp.44-45).
Irwin, SON (2016). Digital media: Human–technology connection[M]. Rowman & Littlefield.
Li Feifan (2018). See the new ideas of contemporary display design from the display design elements., (pp.137-139).
Li Sida (2013). From demand to experience: theoretical exploration of interaction design [J]. Art and Design. (pp.126-128).
Neuman W R. (2016). The digital difference: Media technology and the theory of communication effects[M]. Harvard University Press.
Pan Yimeng. (2018). The Application of New Media Technology in Museum Exhibition. Technology Communication. (pp. 137-138).
Price S. (2017). Digital Museum Installations: The Role of the Body in Creativity[M]//Digital Bodies. Palgrave Macmillan, London. (pp.221-234).
Tzortzi, K. (2017). Rethinking museum space: interaction between spatial layout design and digital sensory environments. Proceedings of the 11th Space Syntax Symposium.
Yang Wanjing. (2016). Research on the display and design of the digital experience. Tsinghua University.
Yang Wenchao. (2017). Application of personal experience-oriented human-computer interaction technique [D]. Southwest University of Science and Technology.
Wang Weihang. (2018). Research on Interactive Design of Modern Science and Technology Museum Space [D]. South China University of Technology.
Zhang Wenjun. (2010). Introduction to Digital New Media. Fudan University Press.
Published
2023-10-31
How to Cite
YUN, Zhou; YAACOB, Husaini. Innovative Application of Museum Spatial Interaction Technique. International Journal of Business and Technology Management, [S.l.], v. 5, n. 3, p. 608-618, oct. 2023. ISSN 2682-7646. Available at: <https://myjms.mohe.gov.my/index.php/ijbtm/article/view/24546>. Date accessed: 13 june 2024.
Section
Articles