The Action Research Journey of Designing Persuasive Object-Oriented Programming Lab Assignments Framework Using Persuasive Technology
The aspire of this action research is to design a persuasive object-oriented programming (OOP) lab assignments framework which benefit and appeal to students. The framework presented in this paper serves as a blue print for an action research activity to inspect how principles of persuasive technology can be adopted into undergraduate OOP lab assignments. To complete the development of the proposed framework, this research comprises of four action research cycles. The current situation analysis cycle included a theoretical study, the improvement implementation cycle included framework development and OOP lab assignment development, the review changes cycle included evaluation, and the continued action for improvement cycle included the development of E-Worksheets. Qualitative and quantitative data were collected from 202 students participated in this study. Data was gathered via questionnaires, semi-structured interviews, and observation. Overall, each persuasive technology principle adopted in this study received an 80 percent or higher score, and students agreed that each element of the lab assignment is beneficial and appealing to them. In conclusion, this action study has shown the effectiveness of the persuasive technology principles with the integration of incremental, iterative and guided approaches to improve OOP lab assignments which benefit and appeal to students.
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