Virtual Reality Learning for Anatomical Environment: Respiratory and Digestive Systems

  • Naraphol Deechuay
  • Ratchadawan Nimnual


Virtual Reality had become popular and important in the digital society. The VR technology provides interactive experiences to raise engagement and increase knowledge retention to many subjects, including medical study. This research presented the Virtual Reality (VR) anatomical case study for learning and teaching respiratory and digestive systems. The anatomical system was developed by using three-dimensional (3D) and game-engine software. The system was operated on a high-performance personal computer and presented to the participants through fully immersive VR gears: head- mounted display and sensory handheld remote controls. The effectiveness of the program system and usage satisfaction were examined by medical and VR experts, and thirty participants. The quality of system was evaluated by the experts and was rated at a very good level (x̅ = 4.57). The operating system and satisfaction were highly rated (x̅ = 4.51). The results indicated that the system developed in this study was practical and applicable to educational training and future research.


Brenner, E., Maurer, H., Moriggl, B., & Pomaroli, A. 2003. General educational objectives
matched by the educational method of a dissection lab. Ann. Anat. 185, 173, 229-230.
Falah, J., Khan, S., Alfalah, T., Alfalah, S. F. M., Chan, W., Harrison, D. K., & Charissis, V.
2014. Virtual Reality medical training system for anatomy education. In 2014 Science and
Information Conference (pp. 752–758). IEEE. doi:10.1109/SAI.2014.691827
Falah, J., Harrison, D. K., Wood, B., & Evans, D. 2012. The characterization of an IT system
to reduce the gap between Information Technology and Medical Education. International
Conference on Manufacturing Research (ICMR), 2, 360-365.
Itsarachaiyot, Y., Pochanakorn, R., Nillahoot, N., & Suthakorn. 2011). Proceedings of the 2011
International Conference on Computer Control and Automation (ICCCA 2011), Korea.
Moxham, B. J. & Plaisant, O. 2007. Perception of medical students towards the clinical
relevance of anatomy. Clin. Anat. 20, 5, 560-564.
Nimnual R & Suksakulchai S. 2007. Virtual reality for packaging folding practice. Proc.
International Conference on Control, Automation and Systems 2007, Seoul; 1011-1014.
Pensieri, C., & Pennacchini, M. 2014. Overview: Virtual Reality in Medicine. Journal for Virtual Worlds Research, 7, 1.
Richardson, A., Hazzard, M., Challman, S. D., Morgenstein, A. M., & Brueckner, J. K. 2011. A “Second Life” for gross anatomy: Applications for multiuser virtual environments in teaching the anatomical sciences. Anat. Sci. Educ. 4 1, 39-43.
S. F. AlFalah, DK. Harrison, D. K., V. Charissis, V., & Evans,
D. 2013. An investigation of a healthcare management system with the use of multimodal interaction and 3D simulation: A technical note. Journal of Enterprise Information Management, 26, 183-197.
How to Cite
DEECHUAY, Naraphol; NIMNUAL, Ratchadawan. Virtual Reality Learning for Anatomical Environment: Respiratory and Digestive Systems. International Journal of Advanced Research in Education and Society, [S.l.], v. 3, n. 2, p. 90-96, june 2021. ISSN 2682-8138. Available at: <>. Date accessed: 10 aug. 2022.