A Determination of Playtime and Satisfaction during Covid-19 of Filipino Generation Z on League of Legends: Wildrift using Structural Equation Modelling (SEM)
Abstract
It has been a year since the national government of the Philippines enforced the community lockdown with the hope to mitigate the COVID-19 virus. In this research paper the researchers focused on determining the playtime and satisfaction of Filipino Generation Z that was born around 1997 onwards who plays League of Legends: Wildrift. This paper effectively used the Structural Equation Modelling (SEM) and applied the Self-Affirmation Theory (SAT) for the research framework of this research study. The researchers collected a total of 252 valid participants, the majority of whom were high school and college students. It is shown in the result section the factory loadings of our model, where the researchers identified that the impact of self-worth with playtime has the highest patch coefficient. Moreover, the researchers discovered that self-worth is not significantly related to satisfaction while playtime has a positive effect to satisfaction. Researchers also illustrated that the model matches our results, with the index result fitting within the suggested value (GFI= 0.87, CFI=0.57, AGFI=0.85, TLI=0.52, IFI=0.61, RMSEA=0.47, CMIN/DF=1.55).
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