The Development of an Immersive Malay Village Virtual Reality Experience
In this paper we write about using immersive technology, more specifically, Virtual Reality (VR) to develop a Malay Village experience for the younger generation to learn about their heritage and culture. In this project, the research team produced a VR walkthrough by using local content, for instance, using the real environment of a Malay village from southern peninsular Malaysia as a reference to construct the Virtual Environment (VE). 3D models of Malay houses were created based on the images of real Malay houses. The output of this project is a VR walkthrough of traditional Malay houses in a Malay village that can be viewed using a head-mounted VR gear. The walkthrough was then presented to the public in an exhibition. Feedback was taken to enhance the walkthrough experience. The objective of the project is to allow the public to learn and know more about the local heritage and culture through gamification and to promote VR as an approach for edutainment.
2. Prerana JP1, Prithvi N Prabhu2, Suhas M3, Vikas KT4, Dr Neethu Urs BA5. (2022). 3-D Digital Documentation and Preservation of a Heritage Structure Using Advanced Technologies. International Advanced Research Journal in Science, Engineering and Technology.
3. Alonzo C. Addison. (2000). Emerging Trends in Virtual Heritage. Published in IEEE. MultiMedia.
4. Andresa Fineschi, Alessandro Pozzebon. (2015). A 3D virtual tour of the Santa Maria Della Scala Museum Complex in Siena, Italy, based on the use of Oculus Rift HMD. Published in International Conference on 3D Imaging (IC3D)
5. Athanasios Gaitatzes, Dimitrios Christopoulos, Maria Roussou. (2001). Reviving The Past Cultural Heritage meets Virtual Reality. ACM/DL.
6. Bowman, D. A., Hodges, L. F., Allison, D., & Wineman, J. (1998). The educational value of an information-rich virtual environment (GVU Technical Report; GIT-GVU-98-05). Atlanta: Georgia Institute of Technology.
7. Chen, C. J. (2006).The design, development and evaluation of a virtual reality based learning environment. Australasian Journal of Educational Technology, 22(1), 39-63.
8. Dalgarno, B., Hedberg, J., & Harper, B. (2002). The contribution of 3D environments to conceptual understanding. In Proceedings of the 19th Annual Conference of the Australian Society for Computers in Tertiary Education (ASCILITE). Auckland, New Zealand: UNITEC Institute of Technology, Auckland, New Zealand. Retrieved July 16, 2009, from http://www.ascilite.org.au/conferences/auckland02/proceedings/papers/051.pdf
9. Daniel A.Guttentag. (2009). Virtual Reality: applications and implications for tourism. Semantic Scholar.
10. Ignacio Rodriguez. (2017). Virtual Reality walkthrough are transforming architecture. VE online Channel.
11. Krzysztof Walczak, Martin White. (2003). Cultural heritage applications of virtual reality. Published in Web3D.
12. Mahmoud, A.H., (2005). Synthetic construction of Virtual Environments. Can Virtual Reality Simulation Techniques Reshape the Future of Environmental Simulations? Online Planning Journal.
13. Roussos, M., Johnson, A., Moher, T., Leigh, J., Vasilakis, C., & Barnes, C. (1999). Learning and building together in an immersive virtual world. Presence: Teleoperators and Virtual Environments, 8, 247-263.
14. Roussou, M., Oliver, M., & Slater, M. (2006). The Virtual Playground: An educational virtual reality environment for evaluating interactivity and conceptual learning. Virtual Reality, 10(3-4), 227- 240.
15. Salzman, M. C., Dede, C., Loftin, R. B., & Chen, J. (1999). A model for understanding how virtual reality aids complex conceptual learning. Presence: Teleoperators and Virtual Environments, 8, 293-316.
16. Selvarian, M. E. M. (2004). Being there in the VLE: A pan-pedagogical model for enhanced learning through perceptual states of “presence”. Unpublished doctoral dissertation, Temple University, Philadelphia, PA.
17. Lee, S. X., Lee, L.S (2011). Classic of Climactic Architecture, Malay Traditional House, Melaka.
18. Will Woodard, Somsak Sukittanon. (2015). Interactive Virtual Building walkthrough using Oculus Rift and Microsoft Kinect. Published in SoutestCon.